Live Lounge Podcast Series by BritCham Shanghai

Gaming in China – An industry perspective

July 13, 2021 BritCham Shanghai Season 4 Episode 2
Gaming in China – An industry perspective
Live Lounge Podcast Series by BritCham Shanghai
More Info
Live Lounge Podcast Series by BritCham Shanghai
Gaming in China – An industry perspective
Jul 13, 2021 Season 4 Episode 2
BritCham Shanghai

The gaming industry is booming in China. At the recently concluded 19th ChinaJoy (the China Digital Entertainment Expo and Conference), a half-year report was released and stated that China's gaming industry saw total sales revenue up 7.89 per cent year-on-year to hit 150.5 billion yuan ($23.3 billion) over the first six months in 2021. By the end of June in 2021, the number of game players in China topped over 666 million, up 1.38 per cent from a year earlier.

This episode takes a China perspective on the gaming industry. Joining the podcast host Richard Seymore are three experts in the field:

  • Julien Bares, VP at Tencent Games
  • Wim Coveliers, Industry Specialist 
  • Elijah Freeman, Vice President of Games Division at Virtuos

This podcast is conducted in English.

Show Notes

The gaming industry is booming in China. At the recently concluded 19th ChinaJoy (the China Digital Entertainment Expo and Conference), a half-year report was released and stated that China's gaming industry saw total sales revenue up 7.89 per cent year-on-year to hit 150.5 billion yuan ($23.3 billion) over the first six months in 2021. By the end of June in 2021, the number of game players in China topped over 666 million, up 1.38 per cent from a year earlier.

This episode takes a China perspective on the gaming industry. Joining the podcast host Richard Seymore are three experts in the field:

  • Julien Bares, VP at Tencent Games
  • Wim Coveliers, Industry Specialist 
  • Elijah Freeman, Vice President of Games Division at Virtuos

This podcast is conducted in English.